https://www.artstation.com/marketplace/p/D0D/stylized-female-base-mesh-pisciasa-edition
A Stylized Base Mesh with clear guilde of topology flows I used for my project - Pisciasa Of The Deep Darkness.
Are you ready to take your 3D sculpting and workflow to the next level? Join me in class and we’ll get you past the plateau, and on to more complex characters that are more than just cute little creatures (What i'm generally known for these days!)
This advanced class is designed for those who want to create full human figures, clothing, and characters in the style of Disney and Pixar. This is stylized/artistic, so not true human anatomy. Through a comprehensive and detailed approach, I’ll guide you through every action and thought process, fostering not just technical skills but also problem-solving abilities crucial in the world of 3D sculpting
Learn efficient 3D animation workflows by delivering a professional looking, anime inspired, stylized female run animation in Autodesk Maya.
https://www.thegnomonworkshop.com/tutorials/creating-a-stylized-female-character
In this tutorial Senior Character/Creature Modeler Crystal Bretz takes you through her entire workflow for creating a stylized female character. Using a concept supplied by Angel Ganev, she shares the entire process for translating a 2D concept into a 3D character. This workflow includes a look inside the techniques used for Modeling, Texturing, Groom, and Lookdev. The first topic in this tutorial is how to start and plan a project and what steps to take to ensure your success and completion.
Victory 3D - Stylized Female Samurai Character Creation
http://victory3d.com/p/stylized-samurai-character
In this course, you will be taken from start to finish on how to create a female character for video games in a stylized format. We will start by looking at reference photos, were we will plan our whole project. We will analyze the photos, determine our color choices, style and silhouette and the path we will take to create the concept that we want at the end. We will move on to sculpting our high poly and this process will be done using ZBrush. You will learn tips and techniques on building a female character and mistakes that you might run across and how to correct them. After sculpting, we will take our high poly mesh into 3ds Max to retopologize our character. You will learn how to create a low poly version of the character so it can work inside a game engine. Then we will proceed to unwrap our low poly mesh from the full body of the character to each and every armor and prop the character is sporting. After unwrapping, we will go through the method of texturing in a stylized way to achieve the cartoon look that you see in video games such as Overwatch and Sunset Overdrive. To finalize the course, we will go inside Marmoset Toolbag to prepare a nice looking render of our work for our portfolio.
Yiihuu.com - Stylized Female Forest Fairy by Vahid Ahmad
http://www.yiihuu.com/a_7732.html
This tutorial focuses on case teaching of the most advanced scene sculpting technique for a stylized female role, offering detailed instruction on role sculpting and scene sculpting. The tutorial covers the entire process of an sculpting project, including key tools of ZBrush, concept map analysis, low model creation, detail improvement, high model refinement, gray model coloring, final rendering and composition.
Creating Stylized Female Character Concepts in Photoshop CS5
English | flv 712 kb/s | 1280x720 15.00 fps(r) | mp3, 44100 Hz 96 kb/s | 1.13 GB
Genre: VideoTraing